Start for free in the cloud and grow with your project — or deploy Loreset yourself: the Apache 2.0 open source has no limits.
For prototypes, game jams and getting to know the platform.
For indie teams shipping a game to production.
For studios with multiple teams and active live-ops.
Full control on your own infrastructure — forever.
Need a dedicated instance, SSO or custom terms? Contact us — we'll put together an Enterprise plan for your studio.
We don't hide basic features behind expensive plans. Only scale, storage and support level differ.
All LSL types, including union, relation and dictionary. Schema and data versioning, diffs and rollback — in every plan, including Free.
Translation registry, single-value edits, a CSV pipeline for Google Sheets — import and export available to everyone.
The full REST API with JWT, an OpenAPI spec, bundle import and export, CDN publishing — with no feature restrictions.
Functionally — not at all: the cloud runs the same open source code. In the cloud we handle hosting, updates, backups and monitoring; a self-hosted instance is administered by you.
Nothing is deleted or blocked for reading: your content and API keep working, but creating new records and publishing are paused until you upgrade or free up space.
Yes, at any time. The bundle export produces schemas, records and translations in the portable loreset/bundle-v1 format, and the import deploys them onto a self-hosted instance in a single request.
Either. Each project stores its own S3-compatible storage settings (AWS S3, MinIO, DO Spaces, Selectel and others). On the Free plan you can use the platform's built-in storage.
Yes, it's a complete working reference for Godot: bundle loading, versions.json checks on the CDN and hot content updates. Source on GitHub.
No credit card required. Create a project, describe your first schema and publish a bundle in ten minutes.
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